Dark Souls Remastered Best Armor

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  1. Dark Souls Remastered Best Starting Armor

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BEST WAYS TO FARM SOULS. It’s an easy way to farm souls with no actual fighting involved. Firelink Shrine: Once you unlock the aqueduct shortcut, you can farm in the area between the Firelink shrine and the aqueduct. This is great way to farm souls early on, and there’s not much risk involved. Catarina Set. Often referred to as the onion knight set by players in the Dark Souls community, this oddly shaped armor provides some of the best defense and poise bonuses in the original game. Naturally, there were better options, but for many, it was a way to pay homage to both Siegmeyer of Catarina and Sieglinde of Catarina.

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throwaway562205's Guide to. eur0pa's. raymondhill'sRelated SubredditsTrophy Requests. EDIT: This post is getting archived and locked, so I'm adding a small FAQ section at the bottom! Hopefully this helps with some of the smaller, more common questions re: the build, and anyone with further questions should feel free to message me!​Almost two years ago, for the first Global Restart Day, I created a guide for what I called. And now that Dark Souls Remastered is here, I've risen from my ashen cemetery to bring you THE CLERIC KNIGHT BUILD: REMASTERED.Originally this was going to be an illustrated guide in the vein of the first guide, but a case of tendinitis has sadly prevented me from drawing these past few weeks (in fact, I'm not sure if I should even be typing this much). But that's fine, because all the info you need is still here (and this sub is better with text posts anyway).

First:TL;DR VERSIONStarting Class: ClericStats AttributeLevelVIT30ATN19END35STR30DEX12RES11INT8FTH30Gear. Mace (standard) +15.

Claymore (Divine) +10. Composite Bow (Standard) +14-15. Canvas Talisman.

Tower Kite Shield (Standard) +Any/ Crest Shield +5Magic. Heal. Great Heal. Sunlight Blade. (Great) Sunlight Spear. (Great) Magic Barrier. ReplenishmentThat's it.

That's all you need to know for this build to work. But Chosen undead, if you really want to wreck house, then by all means, keep reading!

We'll get a little more in-depth.The Cleric Knight build, AKA 'Dark Souls on easy mode', is one of the most effective and, more importantly, most efficient PvE builds in the game. Unlike many other builds you will find, the Cleric Knight build requires no farming, no grinding, and no prayers to RNGesus becuase you don't need him. Everything you need for the Cleric Knight build (save Miracles) is obtainable by the time you've reached the second boss- sooner, if you have a master key and know where you're going. The point is, this build is very welcoming for both newcomers and veterans of the game alike. It's worth noting though, that this build is for Player vs Environment (PvE) play, and not Player vs Player (PvP) play.

There will be no story, boss, or item spoilers in this guide, but links to item pages (which will provide stats and locations) are provided if you need them.Now let's get the hell started here.STATS - Here are the stat values you want, what they are, and why you want them. VIT - 30 - Your hit points.

Soft-capped at 30. ATN - 19 - Determines how many spells you can equip at once. 19 gives you 5 spell slots.

END - 35 - Determines stamina, equip load, and roll speed. 35 lets you mid-roll in full gear. STR - 30 - Determines the damage of STR-scaling weapons (like the mace). DEX - 8 - Base value.

Determines the damage of DEX-scaling weapons, of which we have none. If you'd like to use a Composite Bow, level this up to 12 and no more.

RES - 11 - Base Value. Useless stat. Supposedly increases resistance to poison and fire damage, but you'll get much better protection from the right armor sets. A level in RES is usually considered a wasted level. INT - 8 - Base Value.

Dark Souls Remastered Best Starting Armor

Determines the damage of sorceries and INT-scaling weapons. Typically for cowards and/or nerds. FTH - 30 - Determines the strength of miracles and FTH-scaling weapons. For the courageous and pure-of-heart.Altogether, this stat spread will put you at a nice healthy Soul Level of 89-93 by the end of the game (assuming you started as a Cleric), with minimal-to-no grinding.Not that for the purposes of this build, it's very important that you choose Cleric as your starting class. The first reason is that it's the best class for efficient stat distribution. The second reason to do this is for your gear.GEAR - The tools that you need to become a Cleric Knight.- No piece of gear is more important.

Though oft-overlooked, the mace is one of the best weapons you can use in PvE. Here's why:. It scales with STR, and only STR.

This is not a dig at DEX-users; the fact of the matter is that a weapon that has great scaling in one stat is much better than a weapon with mediocre scaling in two stats. On top of this, the mace has no DEX requirement at all, meaning you don't have to waste points in a stat that ISN'T STR to use a STR weapon coughZWEI cough. It's available immediately. Unlike many of the more powerful weapons in the game, the mace doesn't have to be farmed, looted, forged, purchased, or cut off of the ass of a dragon. It's simply handed to you in the tutorial area. It deals 'strike' damage.

There are four physical damage types in Dark Souls- Normal, Strike, Slash, Thrust. Of the four, strike-type damage is the least resisted among enemies, particularly enemies of the 'large' and 'armored' variety. Of which there are more than a few. If you don't believe that makes a difference, well, you're about to be pleasantly surprised.The other stuff - Though not quite as important as the mace, the rest of your gear is pretty important too, I suppose.

Starting equipment of the Cleric. Unless you plan on going above 40 FTH, this talisman is going to produce the strongest miracles.

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(Divine) - A weapon with a divine infusion is very handy to have in your arsenal when going through. Certain areas of the game. While the Claymore is my favorite because of it's moveset, any weapon with high base damage and low physical scaling (like the Bastard Sword or Halberd) will do the trick. a simple, very sturdy shield that's available before the second boss.

It has the second-highest stability value among medium-sized shields, and only weighs three. If you know where to find it and/or if you like looking your best, also consider using the - while it has lower stability, it absorbs more magic damage than any other medium shield. Very, very handy for the Cleric Knight. (Optional) - Sometimes you need a ranged option to pick off or draw out enemies. If that's how you play, consider the composite bow.

While the range is fairly short, it's long enough, and has better STR-scaling than any other bow of it's size. The catch is that it requires at least 12 DEX to wield.MAGIC. Starting equipment of the Cleric. A basic but invaluable heal spell, especially if you tend to take a lot of damage. With less pressure on your Estus reserves, you can fight harder and explore further. The more advanced version, is unlocked later. One of few offensive miracles in the game, but a very useful one to have.

Very few enemies in the game have a high resistance to lightning, so these will help deal a good amount of non-physical damage. Is the more advanced version. One of the key components of the build, Magic Barrier allows you to absorb more magic damage. When coupled with the Crest Shield, you'll be able to outright tank a lot of the magical enemies in the game- including bosses. Is the more advanced version, but you'll have to find it. A very powerful weapon buff that applies lightning damage to your weapon for 60 seconds.

It's looted after a secret boss, so it's not imperative, but it's very good to have if you can find it. As mentioned above, there are few enemies with high lightning resistance.

Gradually heals HP over time. Good for bosses that don't provide you much time to heal, or for jumping into mobs.

It's a homeward bone that you can re-use.ARMORSomething-something defenses, damage absorption, whatever. You want something that looks good, and the Cleric Knight is never out of season. Combining the Knight Armor with the Elite Knight Helm, Elite Knight Gauntlets, and Elite Knight leggings makes a subtle statement that still stands stout. It will also provide a moderate-to-good amount of defense without being overly heavy. Of course, armor is largely up to preference, and is often swapped out according to the needs of the situation.

Wear what you like. As long as it's not the hollow soldier leggings. Rings operate on the same basis; while it's fine to have favorites, you're going to be changing them fairly often depending on the circumstances.THAT'S ITSeriously, honestly, that's it. That's all you need to tear-ass through this game. There's more that I could talk about, but it's not strictly related to the guide. If you need a STR/FTH build, or if you're looking for an easier way to play the game, this is it.

You can't go wrong with a sturdy and reliable Cleric Knight build. If you have any further questions, feel free to ask- I'm always happy to help, and I typically answer in a timely fashion.I'm also going to be playing through the remaster this weekend with a specialized co-op build; if you see Cleric Knight's summon sign, don't hesitate to call upon me! I'm here to help!

And trust me, I know my way around these fights.​FAQ. 'I want to try this build, but fool that I am, I already created a character (that's not a cleric). Can I still use this build?' Starting class only affects starting stats and starting equipment, so you can spec into this build from any starting class. If you started as a high-DEX or high-INT class with low STR or FTH it's going to be very difficult to do so, but still possible. 'As I mentioned, in my foolishness I did not start as a Cleric and so I do not have a Mace or Canvas Talisman. Is there another way to obtain these, and if not, what substitutions can I use?'

. You CAN find another Mace in the game, and you can also buy them. The catch is that the Mace is hidden in a difficult area to tackle for early-game players, off of a particularly tricky drop, and the vendor isn't unlocked until you defeat one of the final bosses (I will not spoil, but see the item page for more details). Unless you want to make a suicide run for the Mace, I recommend replacing it with another weapon.

You'll probably get the most comparable results from a; while the scaling isn't as good and it doesn't deal strike damage, it has high base damage which makes it strong. It can be bought from the early-game blacksmith, so there's no need to hunt or farm.

The or can be bought from an early-game merchant, and have most of the positives of the Mace- good scaling, light weight, and strike damage. The reinforced club in particular is a popular choice for it's Bleed effect. You can use these if you like, but be aware that the reinforced club has very low durability compared to other hammers and they kind of look like crap. The is a tempting option, especially since it's a free treasure from Firelink and has a bleed effect, but ultimately I would advise against using this past the first one, maybe two bosses, and that's only if you have to use it at all. The base damage and scaling are both underwhelming, and the extremely situational bleed effect just doesn't make up for it.

As far as talismans go, you can buy another canvas talisman from the late-game merchant that sells maces, but that will take a while. For the time being I recommend using the standard that can be found behind Firelink. You can buy a from the starting miracle merchant, which has fixed MagAdjust, but he charges 5k souls for it and that's awfully pricey in the beginning of the game.

The regular talisman, on the other hand, is free (albeit hidden). 'Can I infuse my mace to make it a Divine Mace? Doesn't this give it better FTH scaling?' I mean, well, yes it DOES give better FTH scaling.

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But you should NOT make your mace Divine. The reason has to do with Split Damage. I'll explain with an example: A Silver Knight, a common mob in the mid-game, has 128 physical defense. A +15 Mace, at 30 STR, has a total of 376 AR. Take away the Silver Knight's physical defense, and you're dealing 248 physical damage. But a Silver Knight also has 102 magical defense. A Divine Mace+10 at 30 STR/30 FTH deals 190 physical damage and 257 Magical damage- the total attack rating is 447.

Take away from this the 128 physical defense AND the 102 MAGICAL defense of a Silver Knight, and you're doing only 217 damage. So despite a higher total attack rating, you're actually doing less damage.

That's a very simplified version of damage calculation and if you want more information you can look up parameter bonuses/enemy resistances, but trust me when I say that a pure physical weapon is preferable in almost every situation. There ARE circumstances where enemies will take bonus damage from a magical or elemental infusion, or when an infusion will provide a bonus effect. That's why you have a Divine Claymore.

However, a split-damage weapon is best reserved for those specific situations instead of being your main weapon. ' That was pretty confusing.' . I know, but please trust me. Split-damage weapons are a trap.

'Should I start with the Master Key?' . Only if you know where you're going. If it's your first time, the Master Key tends to do more harm than good because it can easily get you lost in a difficult area of the game that you shouldn't have access to yet. If you're experienced and/or into sequence breaking though, then the Master Key is extremely helpful. As an alternative starting gift, I would suggest the Black Firebombs, Twin Humanity, or Old Witch's Ring. 'Why do you recommend a Divine Claymore instead of the Crescent Axe or Astora Straight Sword, which also have FTH scaling and Divine Modifiers?'

. In a word: accessibility. In seven more words, 'The Astora Straight Sword kind of sucks'. While the Crescent Axe is nice, it's only available in two ways: 1. Beat a late-game boss and unlock a vendor who sells it, or 2. Kill this Vendor in an early-game area before you've unlocked his services. This is a terrible option for new and low-level players.

Not only is this a particularly challenging fight for newcomers just starting out, but half the purpose of a Divine weapon is to make a particular area easier to navigate, and you have to go halfway THROUGH this area just to get to an NPC to kill for this axe that will let you go through the area you just cleared. Awful tradeoff.

However, if you really like the Crescent Axe and want to use one in the late-game just cuz, then hey, that is PERFECTLY fine. It'll probably make life easier in NG+. The Astora Straight Sword is in a slightly different situation. You need to do some light master key sequence-breaking to get it in the early-game, or you can simply wait until just before the mid-game. It doesn't make much of a difference since either way, you should get to it before the problem area. The catch, though, is that this sword sucks. It's good on paper, but the damage output is just lackluster all around (See: Split-damage weapons).

With a couple upgrades it can be serviceable enough as a Divine sidearm, but it might not be worth the cost of rare upgrade materials. However, it's a much preferable alternative to making a death run for the Crescent Axe, and if you can't find/don't want to use the Green Titanite on your Claymore, then the A.S.S. (heh) is probably your best option. 'In what order should I level up my stats?'

. If you're new, the best thing to do is probably to very first put two points into DEX so you can use a Claymore. Put ONE point into ATN so you have two spell slots.

Put SIX points into FTH so that you can use Lightning Spear once it's available (see the item page for specifics on getting it). After that, start putting points into END and VIT. You can save STR for later, because in the beginning of the game you'll see more damage from weapon upgrades than from scaling. Clerics are lacking in END however, so you want to raise that at your earliest convenience.

VIT, of course, is a tank stat and always useful to have. Once you've raised all stats to satisfactory levels, level-up order is largely preferential and you can go in whatever order is most comfortable to you depending on your own playstyle! If you're still looking for pointers, I'd suggest VIT and END first to get mobility out of the way, and then ATN/STR/FTH to slowly increase your damage output as your enemies get stronger.I believe that was all of the most common questions! Be sure to trawl the comments as well for answers I may have missed, and if you still have questions after that, shoot me a message! Go Dark some Souls!.

You got me there, there's no way to sunbro properly without that glorious bucket helm. And thank you! Sunlight Straight sword will do alright, but it's a late-game get (unless you kill Solaire off the bat) with higher dex requirements and worse STR scaling.

At 12/30 DEX/STR you'll be losing about 80 points of AR compared to the mace. If you split DEX/STR you'll get slightly better results because it's DEX scaling appears slightly better than it's STR scaling, but to hit what the Mace gets at 30 STR you'll need 35/30 DEX/STR, a much steeper investment.So it's entirely serviceable, just don't expect it to out-damage the mace unless you get to higher levels!.

There are no “best” weapons in Dark Souls. You can beat the game bare-handed, or using the worst weapon in the game — it’s all possible, and the weapons (for the most part) are pretty well balanced for PVE. And this guide is all about the PVE function of weapons. If you’re all about PVP, you might want to look elsewhere — or just focus on upgrading the most scalable weapons to their max level.With only ten weapons totally on our list, it’s pretty likely we missed one of your favorites.

Let us know what weapons are your personal bests in the comments section below.<br /><br /> <br /><br /&gt. One of the earliest, strongest weapons you can find very early in the game. By this point, it’s a well-known secret that you can attack the hanging tail of the dragon guarding the bridge leading to the Undead Parish.For those new to the series, if you keep attacking that tail — preferably with a bow and arrow — you can eventually break the red dragon’s tail off. The dragon will always drop this powerful straight sword after cutting off the tail, and it’s a huge boost when you’re very early in the game.There’s just one problem. This is true of every unique weapon — it doesn’t stay strong for long. Even if you upgrade, it won’t match the power of other, better scalable weapons.

This is still a great “secret” weapon for the pre-Sen’s Fortress section of the game. #2: Moonlight Greatsword GreatswordThe magical Moonlight Greatsword is a staple of From Software, the developers behind Dark Souls. The sword is magical in nature, and will only drop if you cut off Seathe the Scaleless‘ tail. That isn’t easy, but it’s worth it for a piece of From Software history.The massive Greatsword is a late-game acquire. You’ll need to get the Lord Vessel and reach the Duke’s Archives, then the Crystal Cave to find this powerful, magical sword. You need to cut off the middle section of Seathe’s tail to acquire the sword, which provides +40 magic defense, and can launch a magical shockwave that explodes on impact and deals splash damage. #3: Ghost Blade / Jagged Ghost Blade Dagger / Curved SwordThe unique Ghost Blade (or Jagged Ghost Blade) can only be found in the New Londo Ruins.

Kill the ghosts, and one of these weapons might drop if you’re lucky — they can only be acquired from ghosts, which require curse or transient curse to kill.That’s where the Ghost Blades come in handy. These special blades aren’t particularly powerful, but they do allow you to harm (and defeat!) ghosts in combat without using transient curses. That will really help keep your costs down. #4: Uchigatana KatanaOne of the literal best weapons in the game. Upgrade this weapon, and the health will just melt off the toughest bosses.

It scales relatively well, but you will need a Dexterity build and lots of materials to make this weapon especially useful. It helps to also use this weapon two-handed for a +50% damage boost for every quick attack.To get this weapon, join the Forest Hunter covenant (talk to the cat Alvina in Darkoot Garden) and then you’ll be able to purchase it from Shiva of the East in the. Like most tips you’ll get in Dark Souls, it’s much better to be nimble and fast than slow and heavily armored. This weapon is ideal for that playstyle. It’s fast, relies on a speedy character, and there’s plenty of action that isn’t peaceful at all.#5: Gravelord Sword Curved GreatswordIt isn’t the most powerful greatsword, but it is curved, and has relatively low requirements to wield compared to other greatswords. It also inflicts toxic, one of the rare weapons that can inflict that status effect. Even bosses, with enough build-up, will succumb to toxic — a deadlier version of poison.

Riposte is one of those tricky techniques beginners usually ignore. You can complete the game without performing a single riposte. I recommend practicing against human-like enemies — unfortunately, Dark Souls: Remastered isn’t Bloodborne, you can’t riposte every single enemy or boss, but practice will help you master the technique, which is even more useful in PVP.#7: Great Club Great HammerThe most brutally efficient weapon in the game is the Great Club. Don’t weigh yourself down with useless heavy armor — the Great Club is all about staying nimble while wielding a massively oversized club and smashing enemies. What makes the Great Club so powerful is really simple.

Almost every enemy in the game will be stunned by the impact of the Great Club, making it super easy to stunlock them.The leaping attack is pretty impressive too. You’ll find the Great Club at the bottom of Blighttown, in the disgusting swamp. The club is guarded by Infested Barbarians in the southwest corner of the swamp. You’ll want to get your hands on it — if you max out your strength and intelligence, the Great Club is the most powerful weapon in the game.#8: Claw FistNext we have the claw. No, this isn’t the most powerful weapon in the game, but it is a great choice for nimble fighters that don’t need much range.

The bleed build up extremely high, and the weapon has a very low strength / weight requirement, so you can stay nimble pretty easily the right equipment loadout.Get this weapon from Shiva of the East for 5,000 souls. To find him in the Darkroot Garden or the Blighttown water wheel lift, you’ll need to join the Forest Hunter covenant by talking to the cat in the small ruin, past the locked door with the seal.#9: Demon’s Greataxe Great AxeHere’s another weapon you can purchase from Shiva of the East for 10,000 souls.

Again, the merchant will appear in Darkroot Garden or Blighttown near the waterwheel if you talk to the cat in the Darkroot Garden and join the Forest Hunters. You can also get the greataxe as a drop from Taurus Demon enemies — or by killing the Taurus Demon boss battle with magic spells only.If you’re looking for high durability and high normal damage, the Demon’s Greataxe is the best in the game. It’s also one of the few weapons you might actually want to convert into a Crystal Weapon. It’s durability is high, and you can always purchase more from the merchant after it breaks (Crystal Weapons cannot be repaired) — you’ll just have to be strong enough to use it two-handed.#10: Black Knight Halberd HalberdHalberds can be awkward weapons to you. Even if you have enough strength, you’ll stumble when thrusting and missing, but they’re still worthwhile for their great range and thrusting jump attack. You can also use them one-handed with a shield, if you’re good at swapping to two-handed mid-battle for those great sprint attacks.There are three Black Knights that never respawn that will drop this Halberd. One is near the Darkroot Basin bonfire, another is near Patches in the Tomb of the Giants, and the last Black Knight is in the Kiln of the First Flame.The Black Knight Halberd has the highest poise, and like all Black Knight weapons, deals extra damage to demons.

If you want to farm Titanite Demons in Lost Izalith, this is a pretty good choice.Zweihander Ultra GreatswordAn amazing weapon that you can acquire right at the start of the game, the Zweihander has strong scalability so it stays relevant for the entire game. You probably won’t be able to use it early in your adventures through Lordran, but eventually you’ll have the strength to two-hand this monster and demolish everything in your path. As long as you keep it upgraded, it can stay with you for the entire game.To get it, run into the cemetery near the Firelink Shrine. Sprint to the end and open the chest behind the giant skeleton. If you don’t mind doing a suicide run, it’s very possible to grab this sword now, instead of waiting until you tackle the Catacombs much later.So, what weapons are your favorites? Those are just some of our top picks, and there are plenty of other awesome weapons out there.